// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if or
0102:   actor $player_actor stopped_near_point_on_foot 108.1031 -1567.629 10.5889 radius 1.0 1.0 1.0 sphere 0 
0102:   actor $player_actor stopped_near_point_on_foot 104.8128 -1564.223 10.3419 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
016A: fade 0 500 ms 
0006: 5@ = 0 // @ = int 
0247: request_model #FAN_MAN2 
0247: request_model #LI_WOM2 
0247: request_model #LI_MAN1 
0247: request_model #CT_MAN1 
0247: request_model #FEMALE01 
038B: load_requested_models 
009A: 0@ = create_actor_pedtype 7 model #FAN_MAN2 at 131.194 -1560.112 5.6024 
009A: 1@ = create_actor_pedtype 7 model #LI_WOM2 at 131.3277 -1546.863 5.6024 
009A: 2@ = create_actor_pedtype 7 model #LI_MAN1 at 130.5994 -1572.543 5.6024 
009A: 3@ = create_actor_pedtype 7 model #CT_MAN1 at 132.747 -1561.364 5.6024 
009A: 4@ = create_actor_pedtype 7 model #FEMALE01 at 131.9646 -1571.315 5.6024 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
04BB: select_interiour 1 // select render area 
0055: put_player $player_char at 135.2267 -1556.576 5.6024 
0171: set_player $player_char z_angle_to 95.0 
0173: set_actor 0@ z_angle_to 279.0 
0173: set_actor 1@ z_angle_to 274.0 
0173: set_actor 2@ z_angle_to 303.0 
0173: set_actor 3@ z_angle_to 227.0 
0173: set_actor 4@ z_angle_to 128.0 
0001: wait 200 ms 
03F9: make_actors 2@ 4@ converse_in 999999999 ms 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_401
0001: wait 50 ms 
00D6: if 
0039:   5@ == 0 // @ == int 
004D: jump_if_false @Noname_651 
00D6: if or
051A:   actor 0@ damaged_by_actor $player_actor 
051A:   actor 1@ damaged_by_actor $player_actor 
051A:   actor 2@ damaged_by_actor $player_actor 
051A:   actor 3@ damaged_by_actor $player_actor 
051A:   actor 4@ damaged_by_actor $player_actor 
02D5:   player $player_char shooting_in_area 35.2267 -1956.576 195.2267 -1056.576 0 
02DF:   player $player_char aggressive 
004D: jump_if_false @Noname_651 
0006: 5@ = 1 // @ = int 
010D: set_player $player_char wanted_level_to 3 
0001: wait 0 ms 
0247: request_model #SHOTGUN 
0247: request_model #PYTHON 
038B: load_requested_models 

:Noname_536
0001: wait 0 ms 
00D6: if and
0248:   model #SHOTGUN available 
0248:   model #PYTHON available 
004D: jump_if_false @Noname_536 
0223: set_actor 1@ health_to 200 
01B2: give_actor 1@ weapon 21 ammo 30 // Load the weapon model before using this 
01CC: actor 1@ kill_player $player_char 
0223: set_actor 2@ health_to 200 
01B2: give_actor 2@ weapon 18 ammo 30 // Load the weapon model before using this 
01CC: actor 2@ kill_player $player_char 
0372: set_actor 0@ anim 35 wait_state_time 10000 ms 
0372: set_actor 3@ anim 35 wait_state_time 10000 ms 
0372: set_actor 4@ anim 35 wait_state_time 10000 ms 
0249: release_model #SHOTGUN 
0249: release_model #PYTHON 

:Noname_651
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_674 
0002: jump @Noname_826 

:Noname_674
01C2: mark_actor_as_no_longer_needed 0@ 
0001: wait 5 ms 
0249: release_model #FAN_MAN2 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
0001: wait 5 ms 
01C2: mark_actor_as_no_longer_needed 1@ 
0001: wait 5 ms 
0249: release_model #LI_WOM2 
0001: wait 5 ms 
009B: destroy_actor_instantly 1@ 
0001: wait 5 ms 
01C2: mark_actor_as_no_longer_needed 2@ 
0001: wait 5 ms 
0249: release_model #LI_WOM2 
0001: wait 5 ms 
009B: destroy_actor_instantly 2@ 
0001: wait 5 ms 
01C2: mark_actor_as_no_longer_needed 3@ 
0001: wait 5 ms 
0249: release_model #CT_MAN1 
0001: wait 5 ms 
009B: destroy_actor_instantly 3@ 
0001: wait 5 ms 
01C2: mark_actor_as_no_longer_needed 4@ 
0001: wait 5 ms 
0249: release_model #FEMALE01 
0001: wait 5 ms 
009B: destroy_actor_instantly 4@ 
0001: wait 5 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
04BB: select_interiour 0 // select render area 
0002: jump @Noname_7 

:Noname_826
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 137.2462 -1556.252 5.6024 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_401 
01C2: mark_actor_as_no_longer_needed 0@ 
0001: wait 5 ms 
0249: release_model #FAN_MAN2 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
0001: wait 5 ms 
01C2: mark_actor_as_no_longer_needed 1@ 
0001: wait 5 ms 
0249: release_model #LI_WOM2 
0001: wait 5 ms 
009B: destroy_actor_instantly 1@ 
0001: wait 5 ms 
01C2: mark_actor_as_no_longer_needed 2@ 
0001: wait 5 ms 
0249: release_model #LI_WOM2 
0001: wait 5 ms 
009B: destroy_actor_instantly 2@ 
0001: wait 5 ms 
01C2: mark_actor_as_no_longer_needed 3@ 
0001: wait 5 ms 
0249: release_model #CT_MAN1 
0001: wait 5 ms 
009B: destroy_actor_instantly 3@ 
0001: wait 5 ms 
01C2: mark_actor_as_no_longer_needed 4@ 
0001: wait 5 ms 
0249: release_model #FEMALE01 
0001: wait 5 ms 
009B: destroy_actor_instantly 4@ 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
04BB: select_interiour 0 // select render area 
0055: put_player $player_char at 104.5869 -1568.843 10.5186 
0171: set_player $player_char z_angle_to 126.0 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
